Projects

Projects

A selection of projects I've worked on—both personal experiments and professional contributions.


Sculpt Processing Tools

A suite of tools to help in the authoring of sculpts for character rigging. Implementation of this Pixar paper. More info in this blog post.

  • Stack: Python, Maya API
  • Features: Topology-based sculpt transfer, rest-aware relaxation, bi-Laplacian smoothing. Supports Maya's soft selection.
  • View on GitHub

Elio Rigging Framework

A modular rigging system for Maya that focuses on speed, parallelisation, and reproducability.

  • Stack: Python, Maya API
  • Features: Node-graph UI to manage components creation and connections, custom Maya API wrapper to create and connect nodes and attributes.
  • See a demo

Sewers Pipeline Manager

The first suite of pipeline tools I wrote. Works inside and outside Maya and allow for project, asset, and shot creation.

  • Stack: Python
  • Features: Tree-like project navigation, asset creation, asset commenting, socket connection to interact with Maya.
  • See a demo
  • View on GitHub

Professional Contributions

I also contribute to projects I use and care about:

  • Stim Studio - I contributed to the auto-rigging system by adding multiple quality of life features, as well as developed some tools for rigging artists.

Interested in collaborating? Get in touch.