Projects
A selection of projects I've worked on—both personal experiments and professional contributions.
Sculpt Processing Tools
A suite of tools to help in the authoring of sculpts for character rigging. Implementation of this Pixar paper. More info in this blog post.
- Stack: Python, Maya API
- Features: Topology-based sculpt transfer, rest-aware relaxation, bi-Laplacian smoothing. Supports Maya's soft selection.
- View on GitHub
Elio Rigging Framework
A modular rigging system for Maya that focuses on speed, parallelisation, and reproducability.
- Stack: Python, Maya API
- Features: Node-graph UI to manage components creation and connections, custom Maya API wrapper to create and connect nodes and attributes.
- See a demo
Sewers Pipeline Manager
The first suite of pipeline tools I wrote. Works inside and outside Maya and allow for project, asset, and shot creation.
- Stack: Python
- Features: Tree-like project navigation, asset creation, asset commenting, socket connection to interact with Maya.
- See a demo
- View on GitHub
Professional Contributions
I also contribute to projects I use and care about:
- Stim Studio - I contributed to the auto-rigging system by adding multiple quality of life features, as well as developed some tools for rigging artists.
Interested in collaborating? Get in touch.